Thursday, January 01, 2015
Sunday, September 21, 2014
Sunday, September 14, 2014
A-Z
Ashwin berated cranberries decisively, elegantly flouting grotesque harmonies inside jubilant, keratin luminosity. Methodically, Nathan opened prismatic quorums, relentlessly stupefying transfigured undercarriages, violently waggling xenophobic, yelling zealots.
Saturday, August 02, 2014
Monday, July 21, 2014
Bunch
I've been working hard to re-establish a drawing routine the past week. So far I've drawn on 8 of the past 9 days, which already makes 3 days more than the first 6 months of this year :)
Here's a sample of the output:
Monday, June 16, 2014
Sunday, June 01, 2014
Sunday, May 18, 2014
Return
Fulfilling a promise made to both myself and a friend, here's my first new drawing in too many months. Nothing exciting, just a very quick sketch, but hopefully signals the start of something :)
Wednesday, July 03, 2013
Monday, November 05, 2012
Sunday, November 04, 2012
Saturday, November 03, 2012
Friday, November 02, 2012
Krafty Komic - Part 1
Back in 2010, when I was young and full of inspiration, I created a birthday comic for my good friend B. Never before seen by anyone else, but requested by one whole other person, this is the first exciting instalment of:
Sunday, September 23, 2012
Sunday, August 19, 2012
Thursday, August 16, 2012
Process
I didn't want to clutter my latest collaboration contribution with how-did-I, so I'm covering it here instead. This might be the most complex image I've put together, comprising three different photos and hand-drawn elements.
First up, I took a couple of night shots and combined them using a layer mask to let the moon shine through. Both shots were taken the same night, but I couldn't get crater detail and the cloud haze in the same shot. Not a very smooth transition, but since I was aiming for something a little unreal it works OK.
Miriam and Alice got a makeover and moved much closer the foreground to emphasise the depth. I used a combo of different reference shots (mostly basketballers) to get suitable action poses:
Finally, I moved the moon further out from the trees (as easy as dragging that layer a bit more to the right - I love layers!), drew my version of Liv's 3D monster, with a textured brush for fur-like shading, and voila!
All up this took a few hours, since I had to relearn the GIMP functionality for layer masks, try out different filters and do the drawing itself, including painting in white behind the sketch to make it visible, since I always draw on a transparent layer. Absorbing, tiring, and I'm very pleased with the result :)
First up, I took a couple of night shots and combined them using a layer mask to let the moon shine through. Both shots were taken the same night, but I couldn't get crater detail and the cloud haze in the same shot. Not a very smooth transition, but since I was aiming for something a little unreal it works OK.
Next, I took a daytime shot (from a completely different location) and again used a filter mask to clear out room for the night sky (much more fiddly than just a circle selection this time!). I applied various filters to make it look a bit more night-y. I also cloned Lily out of the shot.
I started with a very rough sketch to ensure there was some depth in the shot. That boxy camera stuck around most of the way through, but I found it an unneeded distraction.
Miriam and Alice got a makeover and moved much closer the foreground to emphasise the depth. I used a combo of different reference shots (mostly basketballers) to get suitable action poses:
Finally, I moved the moon further out from the trees (as easy as dragging that layer a bit more to the right - I love layers!), drew my version of Liv's 3D monster, with a textured brush for fur-like shading, and voila!
All up this took a few hours, since I had to relearn the GIMP functionality for layer masks, try out different filters and do the drawing itself, including painting in white behind the sketch to make it visible, since I always draw on a transparent layer. Absorbing, tiring, and I'm very pleased with the result :)
Saturday, July 21, 2012
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